Divine Illumination: Healing Your Way Through Lord Marrowgar
Posted December 9, 2009on:
According to legend (or maybe WoWWiki), Lord Marrowgar was pieced together by Arthas using the bones of thousands of fallen champions scattered around Ice Crown Glacier. What this means is the first boss you see, literally from the Light’s Hammer safe zone in the citadel’s entrance, is a 4 headed monstrosity wielding a gianormus axe and using its decrepit wings to keep in from touching the ground. Charming.
Lord Marrowgar is a pretty straightforward fight using a lot of gimmicks we’ve seen in previous encounters. He has 2 distinct phases that continue to alternate until you kill him off. So long as your raid is good at “gtfo”ing of the fires, you should be able to smush him real good.
Marrowgar will be floating menacingly in the middle of his chambers. Your tanks should run in together to avoid having the main tank eat one of Marrowgar’s Saberlashes alone (Saberlash does 200% of Marrowgar’s physical damage spilt amongst 3 targets standing in front of Marrowgar, making it essential that dps are BEHIND Marrowgar at all time. We saw a more ouchy version of this spell in Zul’Aman while battling the Lynx Avatar, Halazzi).
While the tanks are eating some nasty saberlashes, the rest of the raid will have to keep their eyes peeled for Marrowgar’s other 2 spells: Coldflames and Bonespike Graveyard.
Coldflames are blue swirling….flames that Marrowgar will randomly cast on a targeted player. The flames will shoot out in a straight line from Marrowgar to the affected player and then past them. The flames, like most of WoW’s fires, hurt. A lot. So do your healers a favor and gtfo, k? You can also dodge the flames pretty easily: they’re large, electric blue, and will head DIRECTLY TO WHERE YOU WERE STANDING.
Bonespike Graveyard is randomly cast on raid members (though it doesn’t appear to be cast on the tanks) throughout the fight. These kind of look like obsidian obelisks (yay for alliteration!). The BSG impales a player, making them completely unable to move and does constant damage until the BSG is destroyed by fellow (mobile) team mates. Coldflames CAN be cast on players in the BSG, so healers should keep an eye out on players who are immobilized in case they need extra healing.
During phase one, we found it necessary to have one healer dedicated to each of the tanks. The third healer (a tree) was able to heal through any incidental Coldflame and BSG damage. From what I’ve read about the 25 man version, 2 healers should be able to keep both the tanks alive (especially if you’re using holy pallies swapping Beacon of Light targets, essentially having both tanks being constantly healed by 2 healers), while 4 healers will be enough to deal with the incidental ticks of Coldflames and BSG damage being tossed around.
From what I gathered, roughly every 30-40 seconds, Marrowgar would shift into Phase Two, which is kind of like Leotharas the Blind meets the Monster Mash. Marrowgar bounces around the room Bonestorming, applying a nasty 15 second bleed (on top of the physical damage he does every second you allow him to touch you). He continues to do Bonespike Graveyards and Coldflames during this phase, so you’ll want your healers spread out in pairs, with each pair covering one third of the room. This way, no matter where players end up, there will be at least 1 healer in their vicinity to keep them topped off.
While in phase two, you’ll want to avoid Marrowgar at all costs, and try to keep it so you are not between Marrowgar and a wall (this ends in shrieks and spirit form…generally not a pretty sight). If you DO get hit by a Bonestorm in 10 man, it’s not the end of the world. From what I’ve heard about 25 man, you’ll either need some top-notch healing, or one of the variety of “oh crap-monkeys” buttons to remove the debuff (i.e. pally bubble, dwarves’ stoneform, barkskin)
After a short time, he’ll stop acting like the Tazmanian Devil from Loony Toons and will go back to how he was in phase one. Make sure your tanks are grouped together so one of them doesn’t eat a saberlash, and you should be good to go.
I didn’t see any enrage timers, but it took us (and apparently Matticus) 3 of each phase before Lord Marrowgar was dead-dead-deadidy-dead.
- 10 Man
- 25 Man
And there it is folks! Your first foray into Ice Crown Citadel! Good luck and happy raiding!!!