Light & Leafy

Guardian Spirit Gives You Wings!

Posted on: January 27, 2010

Fried brain is fried. I had my weekly meeting boss encounter this week, and let’s just say we barely escaped the enrage timer. I wanted to pick my brain (and maybe yours) about whether or not socket bonuses are worth gemming for (mostly in regards to my pally). But, that kind of thing requires supreme linkage and remembering where I got all my original information in the first place. Needless to say, my brain is still reeling from this morning, and that will be another post for another day. Likely tomorrow.
Right, where was my rambling going? Ah yes, something near and dear to my heart. My absolute favoritest spell in the game! Something I can confidently educate young priesties about without having to go to a bazillion different websites!

Guardian Spirit!

The Basics

For those unfamiliar, guardian spirit is the 51 point talent tree for holy priests. When cast on a targeted player, it will increase healing done to said target by 40% for 10 seconds. If, during that period of time, the player receives a hit that would kill them, the spirit sacrifices itself, saving the player and restoring 50% of the player’s maximum health. FIFTY PERCENT. There is a relatively short cool down on this spell (Up to 3 minutes, depending whether or not you glyph it, but we’ll get to that later!). Essentially you can use it to increase healing on a certain player OR to save someone from certain doom.

The Glyph of Awesomeness

The Glyph of Guardian Spirit is, I believe, part of the reason I love my 51 point talent so much. The glyph makes it so that if the guardian spirit does not sacrifice itself (i.e. the player doesn’t take a hit that would reduce him to a puddle of goo on the ground), the cool down on the spell is reduced to 1 minute.  Which means, in another 60 seconds you can use it to save someone else!!

Times to Bust out the Wings

There is not really any “wrong” time to bust out your wings. But, there are some really crucial moments when wings can push your healing over the top (or seriously help out your fellow healers), enough to get you through the rough patches during an enounter.

1. On Cool Down on Tanks – If you’ve glyphed guardian spirit, you’ll be able to increase the healing done to your tank of choice by 10% every minute. Go ahead. Try to convince me your other healers won’t adore you for it? I’ll be over there receiving hugs from my holy paladin team mates…Even if you’re not glyphed, the healing increase will still be much appreciated.

2. On Tanks during Specific Phases of Fights – When you know a tank is going to take extra damage, it’s always helpful to squeeze a little extra healing where you can. Communicate with your other healers so you’re not all blowing your CD’s to save the tank during Festergut’s first inhalation and leaving the poor bloke on his own during the second.

3. On DPS who Pull – Did your favorite gnome blink ahead and accidentally pull the shade lurking in the hallway? Did the kitteh with the crazy swipes aggro a mob that the tank didn’t quite have? Never fear! Guardian Spirit will save your over-anxious friend from certain doom. Even if you want to let them die to teach them a lesson,  it’s more time efficient (and friendly) to save your whoopsie-daisy compatriot.

4. On DPS You Expect Might Take a Swing or Two – Some trash you can’t help but have nearly everyone get hurt on. Like the packs of geists running amok in the upper spire. We almost always accidentally pull them. Accidentally pulling usually means the tree and the priests in the back will garner their attention first. And our little arms warrior or our kitty druid will usually swipe/bladestorm them down before they resort to killing the healers. Since they’re protecting the squishies, I protect them with a preemptive guardian spirit, nearly guaranteeing their survival until the tanks get full aggro. Same is true with the zombie mini-Frankenpuppy spawns. The tanks will not likely pick them all up (there can be upwards of 40!).

5. OH SHNIKES moments – The tank has just ran out of range.  All of the faction champions in ToC have decided to smother the poor defenseless lock. A ghostly hunter has iceblocked someone on top of a flamestrike who has already been gouged by a mercenary. No heal you have will be fast enough to save this person from their impending doom. But if you’re seriously quick enough (which, to be honest, 75% of the time or so you probably won’t be), you can still save their life with a quick application of wings.


Last Sunday, my friendly 10 man group went back to ICC to pound our head against Professor Putricide some more. We got him down to about 4% when suddenly we realized the only un-slimified place was a tiny patch on the opposite side of the room. DPS was dying left and right. I had already been turned into a fail angel. Only a tank and 2 dps survived, one hovering near death. In my last second, I threw a guardian spirit on our kitty….

He and my engineering death knight boyfriend rez’d the other 8 of us. It. was. epic.

But I iz raid healz! I dun need no stinkin’ wing glyph!

There are plenty of awesome glyphs for the raiding priest, especially those that can increase your party healing abilities. But, for me, glyph of guardian spirit is too awesome not to have. Most of the time, you’ll find your cool down will be reset t0 1 minute (the extra healing usually goes far enough to save your friend without having to rely on the sacrifice). Having the incredibly short cool down makes it even easier to use, and everyone will be grateful for the extra support.  The glyph makes it go from an “Oh shit” button to fairly consistent buff that’s too powerful to be ignored.

One more thing about guardian spirit…

IT’S PRETTY!!!!!!!


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